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Death knight (ferdigheter)

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Dette er en liste av alle Dødsridder ferdigheter som har blitt vist fram til nå. De fleste bruker dødsridderens rune system og er delt opp i tre typer, Blod, Frost og Uhellig

FerdigheterRediger

Sist oppdatert Beta build 8681:

Ferdighet Min Level Beskrivelse
Summon Deathcharger 55 Summons a deathcharger, which serves as a mount. Speed is increased by 100%. Rewarded from
  1. REDIRECT Mal:Oppdraglong.
Blood Presence 55 Strengthens the Death Knight with the presence of blood, increasing damage done by 15% and healing the Death Knight by 4% of damage dealt. Only one presence may be active at a time. Instant cast, 1 second cooldown. Costs 1 Blood Rune.
Blood Strike 55 Instantly strike the enemy, causing 60% weapon damage plus 66 (rank 2) for each disease effect on the target. Instant cast, 1 second cooldown. Melee range. Costs 1 Blood Rune.
Icy Touch 55 Deals 102 to 110 (rank 2) Frost damage modified by attack power and reduces the target's ranged, melee attack, and casting speed by 15% for 20 seconds. Instant cast, 6 second cooldown. 20 yard range. Costs 1 Frost Rune.
Death Coil 55 Fire a blast of unholy energy, causing [460 * .4] Shadow damage modified by attack power to an enemy target or healing [460 * .6] damage from a friendly Undead target.
Death Gate 55 Returns you to Ebon Hold. 10 second cast, 15 minute cooldown. Costs 1 Unholy Rune.
Death Grip 55 Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 seconds. Instant cast, 35 second cooldown. 30 yard range.
Plague Strike 55 A vicious strike that deals weapon damage plus 39 (rank 2) and plagues the target, dealing 410 (rank 2) shadow damage over 12 seconds. Instant cast. Melee range. Costs 1 Blood Rune and 1 Unholy Rune.
Chains of Ice 56 Freezes the target in place for 3 seconds. the target regains 10% of their movement speed each second after breaking free of the chain. Instant cast, 15 second cooldown. 20 yard range. Costs 1 Frost Rune and 1 Unholy Rune.
Raise Dead 56 Raises a ghoul to fight by your side. If no humanoid corpse is available, Corpse Dust must be supplied to complete the spell. Instant cast. 30 yard range. Costs 2 Unholy Runes. If used on the corpse of a friendly player the player will be able to control the ghoul for the spells time.
Frost Presence 57 The death knight takes on the presence of frost, increasing armor by 45% magic resistances by X (player level) and threat generated by 45%. Instant cast.
Mind Freeze 57 Strike the target's mind with cold, dealing 100 frost damage modified by attack power and interrupting spellcasting while also preventing any spell in that school from being cast for 4 seconds. 10 second cooldown. Requires 20 Runic Power.
Blood Boil 58 Causes all disease effects on targets within 30 yards to painfully erupt, consuming the diseases, dealing 53 to 63 (rank 1) damage modified by attack power, and forcing the target to attack the Death Knight for 3 sec.
Death Strike 58 A deadly attack that deals 60% weapon damage. If the target dies within 6 sec and yields exp or honor, Death Strike heals the Death Knight for 406 (rank 1) damage. Costs 1 Unholy Rune.
Strangulate 59 Strangulates an enemy, silencing them for a maximum of 5 sec, and deals up to 175 Shadow damage modified by attack power at the end of the effect.
Death and Decay 60 36 (rank 1) shadow damage modified by Attack Power is inflicted every 2 seconds to all targets in the affected area for 10 seconds. Has a chance to cause affected targets to cower in fear. 30 second cooldown. 30 yard range. Costs 2 Unholy Runes.
Obliterate 61 A brutal instant attack that deals 100% of weapon damage plus 330 (rank 1) and 122 (rank 1) additional damage for each of your diseases on the target, but consumes the diseases. Costs 1 Blood Rune, 1 Frost Rune.
Degeneration 62 Instantly attack the target, dealing 60% weapon damage and inflicting a disease dealing 91 damage over 21 seconds. Any existing heal over time spells on the target become corrupted, dramatically increasing the damage done by the disease and removing the healing effect. Stacks up to 3 times. Costs 1 Unholy Rune.
Blood Tap 64 Immediately activates a blood rune and temporarily converts it into a death rune. This rune counts as a blood, unholy, or frost rune. Lasts 10 seconds.
Death Pact 66 Sacrifice an undead minion, healing the Death knight for 1200 health.
Empower Rune Weapon 68 Empower your rune weapon, immediately activating one of each rune type. 3 Minute cooldown. Instant cast.
Unholy Presence 70 Imbues the Death Knight with unholy fury, increasing attack speed by 15% and reducing the global cooldown on all Death Knight abilities by 0.5 seconds.
Icebound Fortitude 72 Consumes all available runic power, causing the Death Knight to become immune to stun effects and increasing armor by 50% for up to 12 seconds. Does not remove existing stun effects. 1 minute cooldown. Requires Runic Power.
Anti-Magic Shell 75 Surrounds the Death Knight in an anti-magic shell, absorbing 75% of the damage dealt by the next harmful spell. Damage absorbed by anti-magic shell energizes the Death Knight with additional runic power. Lasts 5 seconds. 20 second cooldown. Costs 1 Unholy Rune.
Army of the Dead 80 Summons an entire legion of your best ghouls to fight by your side. 10 minute cooldown. Costs 2 Unholy Runes.

Talent FerdigheterRediger

Blod(Blood)Rediger

Ferdighet Forutsetning Beskrivelse
Rune Tap Blood 10 Converts 1 Blood Rune into 10% of your maximum health.
Mark of Blood Blood 20 Place a mark of blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 2% of its maximum health. Lasts 30 sec. Costs 1 Blood Rune and 1 Unholy Rune
Hysteria Blood 30 Induces a friendly unit into a killing frenzy for 30 sec. increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their total health every second. Costs 1 Blood Rune and 1 Unholy Rune
Vampiric Blood Blood 35 Increases the amount of health generated through spells and effects by 50% for 20 seconds. costs 1 blood rune.
Heart Strike Blood 40 A brutal attack that instantly strikes the enemy, causing 60% weapon damage plus 83 for each disease effect on the target. Targets of this attack cannot benefit from haste effects for 10 sec. Costs 1 Blood Rune
Dancing Rune Weapon Blood 50 Unleashes all available runic power to summon a second rune weapon that fights on its own for 1 sec per 5 runic power, doing the same attacks as the death knight. 30 yrd range. 1 minute cooldown.

FrostRediger

Ferdighet Forutsetning Beskrivelse
Lichborne Frost 10 Draw upon unholy energy to become undead for 30 sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you.
Deathchill Frost 20 When activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate spell or ability a critical hit, if cast within 6 sec.
Howling Blast Frost 30 Blast the target with a frigid wind dealing 278 to 302 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever. Costs 1 Frost Rune.
Unbreakable Armor Frost 35 Increases your armor by 25% and your total strength by 5% for 20 seconds. Costs 1 Frost Rune.
Frost Strike Frost 40 A strong attack that deals weapon damage plus 32 as Frost damage. Has a 10% chance to Freeze the target. Costs 1 Frost Rune.
Hungering Cold Frost 50 Unleashes all available runic power to suddenly purge the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 1 sec per 5 runic power and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.

Uhellig(Unholy)Rediger

Ferdighet Forutsetning Beskrivelse
Corpse Explosion Unholy 10 Cause a corpse to explode for 60 Nature damage modified by attack power to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses.
Summon Gargoyle Unholy 20 A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 1 sec per 8 runic power up to 1 min.
Anti-Magic Zone Unholy 30
Magic Suppression 5
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by 75%. The Anti-Magic Zone lasts for 30 sec or until it absorbs 10000 spell damage.
Bone Shield Unholy 35 The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, he/she takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each spell or attack that lands consumes 1 bone. Lasts 5 min.
Scourge Strike Unholy 40 An unholy strike that deals 50% weapon damage plus 6 as shadow damage and inflicting Blood Plague. Any existing heal over time spells on the target become corrupted, dramatically increasing the damage done by the disease and removing the healing effect.
Unholy Blight Unholy 50 A vile swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take X damage per sec and are plagued with a disease that can stack up to 3 times. Persists for 1 sec per 10 runic power. Generating runic power during the effect can prolong it.

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